Instruction Contents

EXPERIENCE AND LEVELING UP

Resolving various room types yields XP. Place accrued XP in the XP square on your Character Sheet. Players can then trade in this XP as well as skulls (received from fighting monsters) to level up (see table below). Reaching levels 2 and 3 is required to equip better weapons and armor, and level 4 is required to fight the Dragon.

Level 2: 6XP + 1 Skull
Level 3: 6XP + 1 Skull
Level 4: 6XP + 2 Skulls

Important note! Players can earn bonus XP by placing room cards against multiple adjacent walls. For every wall beyond one that a room touches upon placing it, put one additional bonus XP token in that room. Then, when the player resolves the action in that room, they will take their normal XP plus the bonus XP left inside that room. This only applies to rooms that normally give XP.

Because the Anvil Trap Room card is touching two rooms at the moment it is placed, put a bonus XP in this room. When the room is resolved, take this bonus XP in addition to the normal XP received.